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(I completed the full demo up to level 9(?) I think it was.)

I can see some level design depth starting to take shape in this one, especially once the 3rd sheep gets fully implemented! The sheep move kind of slow overall, and it's not clear sometimes which switches are linked to which platforms so restarts were common for me and it would take a while to get back to the same spot.

It would be cool to see the "slower sheep" get a unique trait of its own. Right now it just seems worse overall than the horned sheep but maybe that's the point.

Very nice, "painterly" pixel art, but some elements blend together (buttons/switches).

thanks for playing the game!